Showing posts with label Marty M. Engle. Show all posts
Showing posts with label Marty M. Engle. Show all posts

Tuesday, December 8, 2009

Strange Matter #15: Creature Features

I've always wanted to have the drive-in movie experience. There's just something that seems really cool about pulling your car up to a GARGANTUAN (a reference you'll understand later--trust me) screen, chowing down on popcorn in the front seat, and using one of those nifty in-car speakers to hear the movie's soundtrack. Unfortunately (or fortunately, however you'd like to look at it) I grew up in the late 80s and early 90s, so I always saw films indoors. INDOORS, ladies and gentlemen. Where's the fun in that? Luckily, Marty M. Engle took his precious time to write a little book called CREATURE FEATURES, which just so happens to feature a drive-in...albeit a haunted drive-in.

The story goes something like this: One fateful night, four friends by the names of Nate, Jon, Albert and Simon, decide to go hang out in the dilapidated, abandoned, and altogether-creepy (of course) Starlight Drive-In. They're searching around the old projector booth, because that's what tweens do--mess around with things they have no business messing with--when the supposedly defunct projector boots up, begins flashing outdated movie previews on the now miraculously-repaired silver screen, and the entire drive-in pops and crackles to life. The old neon sign lights up, probably for the first time in decades, and the speakers all start to sputter with crackly audio. And before they can really comprehend what is happening, there is a brilliant flash that sucks Albert, Jon, and Nate into the projector, leaving poor Simon behind to watch them on the screen and figure out how to get them back.

The bulk of CREATURE FEATURES centers around the old movies that the three friends have to fight their way out of: A classic flying saucer flick, a water-monster movie that takes place in the Amazon, a film about a mad scientist who shrinks people with a ray gun, and finally a good ol' fashioned Godzilla-type movie, complete with a giant lizard named Gargantuan (I told you you'd eventually get that reference!). The story bounces back and forth between this main thread and the side-story of a panicked Simon devising all kinds of ways to smash the haunted projector; each smash sends the trio to a another old movie.

Boom. Bang. Pow. That's how I'd describe CREATURE FEATURES. From the moment it starts, the story is an exciting action blockbuster. The scenery is always changing, thanks to the cool idea of sending the kids to different films, and the occasional shifts in perspective that take us back to Simon in the projector booth break up any small instance of monotony. Just when the reader is getting comfortable with a particular scene, the author puts us on an express lane to a whole new world (*resists overwhelming urge to make a corny Aladdin reference*).

And this brings us to the book's only real drawback: Since there are so many characters and the cast is always changing, we don't get a chance to really know anyone in the book. I often got the boys confused with each other, since none of them have any palpably discernible or memorable characteristics. And all of the extras, while suitably fitting for their specific movies and scenes, don't pop out as being all that unique. I would have especially loved to know more about the boys, to have had something to make me care about them. I should NOT want monsters to eat the main characters!

Oh, and the cover kicks ass. I dig that it has an orange theme, and I also dig the giant skull on the drive-in movie screen and the speakers lining the lot. And all of it is underneath a sickly-yellow full moon. Perfect enticement for the potential reader! Also, the CG files at the back of the book are really cool--there are some great shots of Gargantuan coming out of the screen and a sweet rendering of the haunted film projector.

In the end, the trip to the Starlight Drive-In is well worth the change for an over-priced hotdog. And an over-priced bag of popcorn. And a...$8.99 for an Icee!? You must be out of your mind! You...ahem...sorry...

I give CREATURE FEATURES a 4 out of 5.

Sunday, April 26, 2009

Strange Matter #11: Something Rotten

If my memory serves me correctly (and many times it does not), SOMETHING ROTTEN was my very first Strange Matter book. I got it on one of my many childhood trips to Wal-Mart with my mom, probably sometime in 1996. On our visits there, we'd always pass by the magazine/book section on the way to the toy section, which was a little alcove of an isle near the in-store McDonald's. I'd usually beg to have five minutes to check out the latest scary titles, and when I saw the cover of this particular one -- a red, glowing, dripping blob of ooze sitting on a bedroom desk -- I knew I had to have it.

The rest is history folks, and from then on I went about collecting the rest of the series like the rabid horror-reading tween that I was. An interesting fact before we begin the review: I do believe Wal-Mart was the first and only place to carry Strange Matter, for a good amount of time, at least, and then Albertson's picked up the series to display near their checkstands. Target was all about Goosebumps, so I had to synchronize my Wal-Mart/Albertson's visits with the release of the newest Strange Matter book -- "Mom, can I go with you to buy milk and ice? Yes, I'm only coming along to keep you company!" Conniving, I know, but it got me new books!

Okay, so on to business...SOMETHING ROTTEN tells the story of Skinny Joe Alister (he's so skinny that two strong students at school bet on how many times they can bench press his frail frame) and his little brother Gary, who both happen to love rock collecting. On a trip to the local and famed Fairfield Caverns, Joe wanders into the "forbidden" area of the caves, an old abandoned excavation site that is filled with strange, sparkling crystals. He takes some of the artifacts home to find that there are amoeba-like blob creatures called Deros living inside them, and after the entities break out, Joe, Gary and all their friends have to go around zapping them with light (the Deros' only weakness) in order to save the town from a gooey overtaking, one not unlike the long-missing Fairfield Caverns owner fell victim to years and years prior.

Even though this book marked the beginning of a wonderful few years of reading my favorite middle-grade series, I had no recollection of the story when I started re-reading it. Zero. None. Zilch. It's weird how memories can fade like that. But this lapse didn't stop me from enjoying things. I really like this Strange Matter entry. It starts off with a bang, as you get to follow the brothers through cool descriptions of the Fairfield Caverns, and I'm all about cool descriptions. There are different landmarks, like Fat Man's Squeeze and Headache Rock, a low outcropping that many explorers bump their head on. There's also an underground pool filled with blind lizards and fish. I love details like this! Moving on to the meat of the story, which is when the Deros start to break out of their earthy entombment, there's plenty of great action to keep readers interested. The blob descriptions are well-done, and there's a scene towards the end where the kids see a skeleton inside one of the gelatinous baddies that's really chilling. I just enjoyed the whole setting of this story, all of it taking place in, deep, moodily-lit caves. Something about it just makes things fun.

I think Mr. Engle did a great job with SOMETHING ROTTEN. The plot was tight, the pacing was perfect, and this entry really zones in on what the series is really all about: Non-stop paranormal adventure. Nothing to bog down the energy, no over-complicated threads to bore and confuse the reader. And no typos, at least not any that I could see, which is always a plus!

I give SOMETHING ROTTEN a 4.5 out of 5.

Thursday, March 12, 2009

Strange Matter #9: Deadly Delivery

There's nothing like a good old-fashioned ghost story, and I'm a complete sucker for anything to do with objects that move on their own, chilling apparitions, or disembodied voices. So back in the day (when I was nothing more than a book-wormy wee one), I freaked when saw the cover of DEADLY DELIVERY - a cackling, misty-blue, effervescent entity floating up out of an unlatched trunk. I was immediately drawn in, and who could blame me, a 5th grader utterly obsessed with all things that go bump in the night? Even today, when I look at this book, I still think it sports one of Strange Matter's cooler covers.

The ghostly image that I describe pretty much sums up the story (for the most part, anyways). Two siblings, Simon and Sarah White, are home alone during a freak Fairfield storm (this sounds awfully familiar...FROZEN DINNERS anyone?). There's a knock at the door and a ghastly-looking man leaves a mysterious package on the doorstep, which, upon opening, turns out to be a musty old green trunk. The kids open the trunk, and to their horror, a blue ghost escapes and begins to terrorize the house.

The story starts out strong, with a lot of cool poltergeist-style activities: all the kitchen chairs turned upside-down, smashed plates, and a lot of general disarray. Simon White likes to draw cartoons in his free time, ones in which he's getting the upper hand on his next-door-neighbor/bully, Kyle Banner. The ghost enters his drawings and brings them to life, proceeding to torture the cartoon Kyle Banner. When the baby-sitter shows up, the ghost swallows her whole and spits her out, turning her hair snow-white. This was the fun part of the story. And if the entire book had continued down this road, things would have been grand. But alas, it isn't so.

Halfway into the book, the ghost decides to turn the White's residence into a haunted castle. Now, this sounds pretty damn awesome (in theory at least) and one would think that the story would ramp up at such a point. Sadly, it doesn't. The story bogs down and the excitement is lost, and the reader is left to watching the main characters hang out in a library, trying to find out the history of their new castle home (okay, okay, this is just one particular scene, but come on!). There are some decent parts in the second half of the story, like when the kids get trapped in the torture room, in which a family was left to rot hundreds and hundreds of years ago - this is something they learn from a book they find (maybe the library scene WAS necessary, after all...). And there are hanging skeletons at one point, and the kids find that the castle Baron's deformed brother was kept chained and locked away from the world in a dark room with nothing more than a desk and a straw bed.

The storyline in DEADLY DELIVERY was much more involved than in other Strange Matter entries and could have definitely used another fifty or so pages to flesh things out. Unfortunately, a little too much time is spent on history lessons, but then again, it was necessary to tie all the loose ends together, so who knows. I think it all worked, but for some reason I felt that this Strange Matter didn't move fast enough, especially for middle-grade readers. I do however, respect how Marty Engle pulled everything together, and it shows that he knows how to craft a pretty cool story.

In the end, a middle-of-the-road entry for the series.

I give DEADLY DELIVERY a 3.5 out of 5.

Tuesday, January 27, 2009

Strange Matter #7: Fly the Unfriendly Skies

Let me preface this review by saying that I have a signed copy of Fly the Unfriendly Skies. Pretty wild, huh? I vaguely remember sending in one of those order forms that were in the back of Strange Matter books; apparently the authors were signing mail-order merchandise back in the day. Needless to say, I was pretty excited when I flipped to the title page and found Engle and Barnes’ signatures!

On to business: Fly the Unfriendly Skies is the seventh entry in the Strange Matter series, and I believe it’s the first Strange Matter book to feature the “From the Files of” section in the back of the book. The authors started including CG depictions of scenes from the story, and these images add a nice little extra dimension to the whole Strange Matter package/universe. Fly the Unfriendly Skies introduces Morgan Taylor, a sci-fi nut who loves anything UFO-related, and his bossy, popular sister Kelly, who never passes up a chance to one-up her brother. Their plane gets hijacked by aliens and the siblings get dragged onto the mother ship, kicking and screaming. So begins their fight to survive among warring races of extraterrestrials and their harrowing battle to return home.

I had mixed feelings about big number seven. On one hand, the concept was cool and the story was almost pure action. Lots of aliens, lots of lasers, lots of explosions. And the plot wasn’t bad. It was good to see some flashbacks – they definitely added to the complexity of the plot. The rivalry between the grey aliens and the Cepheid was an interesting idea, even if it wasn’t explored thoroughly enough. But despite everything that this book had going for it, Fly the Unfriendly Skies felt a bit…disjointed. It was too much of “this happened, and then this happened, and then this happened”. The prose was just too blunt in many areas and I yearned for more delicate and potent passages of text. The opportunity for rich description is temptingly ripe when dealing with otherworldly creatures, and I feel that the author played it much too safe in this area.

In a wonderful change of editorial quality, Fly the Unfriendly Skies is the first Strange Matter book that I’ve read that didn’t have typos in it (at least any that I could find )! This book also referenced several characters from other Strange Matter books, which was neat. Also, in the final UFO chase/battle scene, the aliens and the kids fly over the lake from an earlier Strange Matter book, The Last One In (I’m only assuming this – I gave that book away so I can’t be sure). They see the hump of the lake creature disappear under the water as they zoom by.

Charming blast from the past: At one point in the story, Morgan is waiting for a file to download from the Internet on his dial-up modem, and it takes forever. Remember dial-up modems? Those dinosaurs? Fudge they were slow! But it made the prize at the end of the download totally sweet because you had to wait like four days for it finish.

ANYways...

Could have been more, could have been less, this Strange Matter entry ended up just being “okay”.

I give Fly the Unfriendly Skies a 3.5 out of 5.

Friday, December 19, 2008

Strange Matter #3: Driven to Death

The third book in the Strange Matter series and the second one written by Marty M. Engle, Driven to Death is a terror-filled tale about two brothers, Darren and David Donaldson, who get mixed up with some malicious supernatural forces.

The story begins with Darren and David going to the video store with their dad. It's in a shopping center that happens to house a McDonald's, a place where all the local high school kids hang out (Mr. Engle's first Strange Matter book, No Substitutions, also had a scene that took place at a McDonald's...Maybe he was hungry when he was writing these books?). David, the older brother, is quite embarrassed as they drive by, hoping that no one sees him with his "lame" father. Later on that night he sneaks out of the house and drives the family Celica back to the fast food joint, sans parental baggage. Around 3AM, younger brother Darren starts getting nervous because David isn't back yet. Suddenly he sees his brother pushing the car down the street, struggling to out-run a ghostly car that's tailing him.

The mist-covered ghost car finds its way into the Donaldson household and the boys end up coming face-to-face with the three ghost/undead teenagers inside. Apparently, David slammed into their car during his midnight joyride and now they want the Celica as collateral. It gets switched out with the ghost car and the brothers are kidnapped and taken to a ghost pirate ship (yes, you heard that right) to talk to the undead teenagers' father, to offer an explanation for the car accident.

As strange as the concept is, I actually had a fun time with this book. Mr. Engle kicks off the story with a description of Darren's model pirate ship in the Donaldson garage, which kind of foreshadows the whole pirate subplot. Tidbits of pirate trivia are sprinkled throughout the text, like what it means to shanghai someone, and it made for some cool reading. There was a lot of action, probably more than the first two Strange Matter books combined, and that's always a good thing. I did think that there were two stories here, and they fit together a bit awkwardly to say the least. The adventure starts off with the whole ghost car/supernatural joyride thing, and then abruptly shifts to a pirate ship. It seems that Mr. Engle wanted to go too many different directions with the book, and it could have easily been expanded into two separate manuscripts. Or maybe he didn't have enough of a plot with just the ghost car stuff and decided to fatten it up with the pirate shananegans.

And in what seems to be an irksome trend with the Strange Matter books, this story has a jarring number of typos. I'm beginning to think that Engle and Barnes didn't send their manuscripts to editors before having them mass-produced. What gives, you guys? It just comes off as tacky and messy.

This book was much better than the preceding Strange Matter book, The Midnight Game. Even with its convoluted plot, it still manages to entertain.

I give Driven to Death a 3.5 out of 5.

Tuesday, December 2, 2008

Strange Matter #1: No Substitutions

Ah, the very first Strange Matter book! What a treat! I sat down with it yesterday and raced through it in a few hours. Having worshiped Strange Matter back in the day, I was a bit apprehensive about re-reading the series - memories are often far more pleasant than present-day reality. But to my delight, I was pleasantly surprised. This book is good!

No Substitutions is about two kids, Curtis Chatman and Shelly Miller, who are progressing through a normal day at Fairfield Junior High. Shelly informs Curtis that Mr. Jackson, their extremely boring history teacher, won't be in class, and that they will be having a substitute instead. Excited about this development, they head to their next period, only to find that the usual substitute isn't there. A strange man named Stacy Calhoun is at the head of the room. He has silvery blue eyes and weird hair all over his face, and he announces that he was a star quarterback at Fairfield High back in the 1970s. He catches Shelly and Curtis passing a note and punishes them by making them take two heavy boxes to the library with the class, and when they get there, one of the boxes gets dropped and a swarm of nasty bugs comes bursting out. A book on werewolves is also in the box, and Curtis snags it. Kids all over the library get bitten, and Curtis and Shelly get wrongly suspended for pulling such a horrendous prank. Curtis starts to read the book later on, and it starts to become quite obvious that Stacy Calhoun isn't human.

I won't go on to spoil any more, but I will say that one of the book's strong points (and an obvoius precursor to the later Strange Forces books) is the detailed classification of werewolves that Curtis discovers in the leatherbound book that falls from the bug-box. Marty M. Engle must have been very much into the supernatural to include such a cool tidbit of information in the story. It seems that he didn't just make it up - it's actual werewolf myth material, as far as I can tell. It is determined that Stacy Calhoun is a loup-garou, a voluntary werewolf that loves to hunt and enjoys the thrill of being such a nasty creature. Awesome!

The book isn't perfect though. The writing is a little uneven at times, and some of the kids' dialogue is a bit unrealistic. Also, the ending seems a tad bit rushed. I think it would have served the story well had the last scene been stretched out into a few more chapters. That way the action wouldn't read so much like a screenplay.

Overall: Fast-paced, easy to read and scary, the first entry in the Strange Matter series is a great adventure for kids. It's quite short (just over 17,000 words - 120 pages) and is a perfect choice for reluctant readers.

I give No Substitutions a 4 out of 5.

Wednesday, November 26, 2008

The Strangest Matter

I was a weird kid growing up. I grew carnivorous plants. I spent an excessive amount of time in front of my Nintendo. And I was obsessed with scary books. Yes, any book that claimed to be the least bit frightening was on my to-do list.

I read them all: Goosebumps, Bone Chillers, Spinetinglers, Graveyard School, Ghosts of Fear Street, Spooksville...but none of them came close in quality to the Strange Matter books. There was something different about Strange Matter. It had a certain air about it, something the other series lacked. The tone was a bit more serious, a bit darker. The focus wasn't so much on humor as it was on building a truly scary story, which stood in stark contrast to what R.L. Stine was always trying to do with his Goosebumps books.

Engle and Barnes, the series' creators and writers, included really cool computer-rendered images at the back of each book. They depicted pivotal scenes from the story and added a cool little extra feature to look forward to while reading. The covers were also done in computer graphics, which made the Strange Matter books stand out next to the other middle grade horror series.

Much to my dismay, Engle and Barnes stopped writing the series in 1997 and seemed to disappear off the face of the earth. It is my hope that they will eventually stumble across this blog. I'd love to talk to them!

For years I thought I had lost all my old books, but this past week I happened upon them in a bin tucked away amongst a sea of Christmas decorations. I was ecstatic upon discovering this treasure trove of nostalgia, and to commemorate all the good times I had back in elementary school, I plan to go through and review each book series (and give each one its own blog), starting with Strange Matter. I will start at the beginning and work my way up, and this includes the double-size Strange Forces entries.

So if you have a special place in your heart for Strange Matter, then hop aboard. Hopefully I'll be able to get a new review up every few weeks.